

Hot Key’s press information included the blurb I have included at the top of this review, and although I thought it looked interesting, I certainly did not expect it to completely hook me the way that it did. So it was with great interest that I picked up a copy of Insignia by SJ Kincaid, sent to me by the generous people at Hot Key Books, a brand new British publishing house. I certainly read a lot less in the week following the arrival of Batman: Arkham City!

I’m not exactly what you would call an expert on the subject, and my skills are pretty poor in comparison with the majority of game-loving students I teach, but with the quality of games available these days, and the added online element that we did not have back in the 80s, I can understand why young people, and specifically boys, read a lot less these days. However, at some point I grew out of it, although sitting here now I cannot remember when that was, and it was only last year when I treated myself to a PS3 that I rediscovered my love of gaming. When I was a teenager I was the proud owner of a Sinclair ZX Spectrum, and I used to spend hours playing on it, though nowhere near the amount of time that a lot of my game-loving students seem to devote to their X-Boxes or PS3s. In this first of a trilogy, Kincaid asks significant questions concerning the use of technology and the value of human life. But what happens when you start to question the rules?įast-paced and futuristic, INSIGNIA introduces snarky Tom, brutal Elliot and alluring Heather.

Equipped with a new computer chip in his brain, it looks like Tom might actually become somebody. Tom Raines is suddenly recruited into the US Army to train as a virtual reality Combatant to see if he is good enough to help fight World War Three. And what if the Government’s secret weapon was you?

What if playing computer games could save the world.
